The Artificer’s Apprentice (November-April)
Join Fort Ticonderoga’s talented historic trades staff in “The Artificer’s Apprentice” program for an in-depth active study in trades such as tailoring, carpentry, and shoemaking. Learn about and participate in the making of clothes and shoes during the months of November and March/April and have the opportunity to have a once-in-a-lifetime experience at Fort Ticonderoga!
In this on-site program, your students learn about trades and mechanical arts that helped support the armies at Fort Ticonderoga. Rotating through four stations, students learn about the local and global economy that supplied the leather, cloth, and other materials utilized by artificers. Students pick up a needle and thread and work with leather and cloth alongside Fort Ticonderoga’s artificers as they work to clothe and outfit the soldiers at Ticonderoga.
Availability: The program is available by pre-registration Tuesday, November 2 – December 2, 2021, and March 1 – April 21, 2022.
The Maritime Artificer’s Apprentice (May-October)
Explore the maritime trades of carpentry, sail-making, and rigging with your students in this NEW special hands-on program! Rotating through three stations, students learn how these trades built the boats that drove local and global economies. Students pick up a needle and thread, hammer and saw, and work alongside our staff.
Availability: The program is available by pre-registration Weekdays May 1 – October 31, 2021.
A minimum of 15 students is required. The program fee is $10 per student with one free teacher chaperone/parent chaperone for every five students. Additional chaperones pay $14 each.
C3 Framework Key Ideas
- D2.Eco.3.3-5. Identify examples of the variety of resources (human capital, physical capital, and natural resources) that are used to produce goods and services.
- D2.Eco.4.3-5. Explain why individuals and businesses specialize and trade.
- D2.His.2.3-5. Compare life in specific historical time periods to life today.
Next Generation Science Standards
- 3-5-ETS1-1 Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
- 3-5-ETS1-2 Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
*Please note that these programs are booked on a first-come, first-serve basis and some blackout dates apply.